Scorer  ·  big screen  ·  cups  ·  ladder  ·  stats

Pub darts, properly scored.

Score from a phone at the oche, put the game up on the pub telly, run the cup draw and a challenge ladder, and keep every player's average — all from one web address. Nothing to download, nothing to install.

The big-screen scoreboard: Rob 'Arrows' Pym on 103, Mandy Rowe on 81 with a suggested checkout of treble 19, double 12
The scorer on a phone, with a number pad for entering each throw
Phone scores, telly shows it
Scoring

Thumb in the score. That's it.

A big, chunky number pad built for one hand and a pint in the other. Type what was thrown, hit Enter, and the maths is done for you.

  • Checkouts called for you. On a finish, it shows the route to take — T19D12
  • Quick buttons for 26, 60, 100 and no score, plus Undo for when someone fat-fingers it.
  • Averages as you go — darts thrown, 3-dart average and leg score for every player.
  • Play it your way: 301 to 1001, double in or out, first to so many legs, or sets.
  • One phone keeps score and everyone else can follow along live on their own.
Scoring screen: two players' remaining scores above a number pad with 26, 60, 100 and No score buttons
The big screen

Put the game on the telly.

Open one web address on whatever drives the projector or TV. It follows the match live as it's scored — nobody needs to touch it.

Full-screen scoreboard showing both players, their averages, last throws, 180 counts and the checkout route
  • One address per board, so each screen shows its own game.
  • Choose what's on — the match, the ladder, the cup draw, Killer or Checkout. The screen remembers, and one tap changes it.
  • Full screen at the press of a button, and the screen won't go to sleep mid-leg.
  • Shouts about the big moments — a 180, a leg won, the match.
  • Averages, last throw and 180s for every player, up in lights.
  • The checkout route for whoever's on a finish.
  • Between games it shows the cup draw, or the pub's name and board.
  • The ladder in lights: the standings, every live challenge with the time left to accept, and a shout when someone climbs.
Cups & fixtures

Run the cup without the clipboard.

Pick the entrants and it draws the knockout for you. Set when each tie is on, then play it straight from the draw — the result moves the winner through.

  • Best of 3, 5 or 7 — and you can change it round by round for the later stages.
  • Draw it your way: seeded, random, picked by hand, or later rounds out of a hat.
  • A plate competition for the first-round losers, so nobody's night ends early.
  • Fixtures with dates and times. It knows how many boards the pub has, so it won't book two ties onto one board at once.
  • Played somewhere else? Just enter the result.
The Friday Night Cup draw: quarter-final results and upcoming ties with dates and times
Upcoming cup fixtures: Lou Cranch v Rob 'Arrows' Pym on Friday 16 October at 7:30pm
Challenge ladder

Climb the ladder. Hold your spot.

A standing league that never ends. Everyone's ranked top to bottom, and you climb by beating the players above you — one challenge at a time.

  • Challenge up to three places above you. Beat them and you take their spot; they and everyone between drop one.
  • Both players are locked in until the result is in, so nobody's dodging or double-booking.
  • Challenges come by email. Players register once with their email, and the link in it lets them accept and agree a date and venue — no passwords.
  • Three days to say yes. Ignore a challenge and it's scrubbed and counts as refused. Three refusals and you drop a place.
  • Play it on the board and the ladder sorts itself out when the match ends — or just enter the result.
  • A live challenges page with countdowns, plus each player's climbs, defences, accepted and refused.

On a ladder? See your challenges

The Anchor Ladder on a phone: ten players ranked, with live challenges such as Sal Hext v Mandy Rowe shown in red
A challenge waiting to be accepted: Mandy Rowe has 2 days 1 hour left to accept Sal Hext's challenge
The ladder on the big screen

Everyone can see who's next.

Put the ladder up on the telly between games: the standings, who's challenged who, when they're playing and how long's left to accept.

The Anchor Ladder on the big screen: ten players ranked, three live challenges and the latest result
Stats

Settle the argument.

Every throw is saved, so every number is worked out from what actually happened. Who's really the best in the pub? Now you know.

  • The full table: played, won, win %, legs, 3-dart average, first-9 average, checkout % and best leg.
  • Head to head — pick any two players and see every meeting between them.
  • Match history for every game played.
  • Follows the player, not the pub: averages count every game they've played, wherever they played it.
Stats table listing twelve players with games played, wins, win percentage, legs, 3-dart average and first-9 average
Also in the bag

The rest of the kit.

Killer

The party game. Everyone lands a number with their wrong hand, builds up three lives to become a killer, then goes after everyone else. It keeps the tally — on the big screen too.

Checkout

Everyone gets the same random finish — easy, medium or hard — and the darts you allow. Take it out on a double for a point. Bust and you start again. First to the target wins.

Watch live

See every game that's on right now, at any pub, and follow it throw by throw from your own phone.

Lots of pubs

Each venue has its own boards and players. Players keep one set of stats wherever they throw.

Your games, your pub

Each venue gets the games it wants. Killer, Checkout, the Cup and the Ladder are switched on or off pub by pub, and anything switched off simply disappears.

Venue PINs

Lock a venue with a PIN so only your regulars can start games and change the cup. Anyone can still watch.

Any phone, any tablet

It runs in the web browser. No app store, and no sign-up to play — only the ladder asks for an email, so your challenges can find you.

Backed up

Every player, match, leg and throw can be downloaded in one file and put back whenever it's needed.

How a night runs

Three steps to the oche.

  1. Pick your pub and board

    Open the scorer, tap your venue and the board you're on. Your phone remembers it for next time.

  2. Choose the game

    301, 501 or more, legs or sets, then pick the players in throwing order — or start the next cup tie or ladder challenge straight from the list, or have a game of Killer or Checkout. New to it? Here are the rules of darts.

  3. Throw

    Type each score in. The big screen keeps up, the checkouts appear, and the stats look after themselves.

For landlords & darts captains

Run darts at your pub?

Get your venue set up with its own boards, players, cups, ladder and big-screen scoreboards. Tell us your pub, your town and how many boards you've got, and we'll be in touch.